I'm playing the right game, I enjoy it a lot. Why would it matter if folks got a few souls at the end for completing the level anyways? How would that negatively affect your game experience? If you completed the challenges you would still get MORE souls for your effort, so you are being rewarded additionally for it, and those who don't care about the challenges will also get a little something for completing the difficult stage as well. Somehow discounting the idea that completing the level shouldn't grant a few souls because one is grinding and the other not comes off as silly, and kinda irrational honestly. But the fact remains, you are still just grinding challenges just like someone could potentially grind the level itself. I do it all the time, your doubt or belief is not required. if you can even get 2 legendary demon powers and 1 legendary weapon + 7 rare ones for 1 time completing the cauldron even on casual-mode without anything that makes you find better / more weapons that's totally fair. Imho the droprate of legendary and rare things in the cauldron totally makes up for not getting demon souls on completion. but then you're probably playing the wrong game. If you hate experimenting and don't want to change anything the challenges will be hard and annoying since no weapon is good for everything. if it says kills this enemy while he's stuned you have to take something with you that can stun him. The challenges give you something to plan ahead for: a.e. I highly doubt you always change your equiped weapons, destiny cards and demon powers just because you meet a different enemy especially since you don't know what enemy comes next. I don't know why anyone would be against that. It'd be nice if for players like me completing the cauldron, which in itself takes a good bit of time and is difficult, that we could at least get a few souls for the effort. I still enjoy the game, and I do enjoy the challenge and the time it takes to complete the cauldron. Personally I don't find the challenges all that fun, and consider them kind of annoying. It's good that the game has an additional layer (challenges) on top of the base game for those who enjoy doing them, but there's no reason why beating a difficult map can't give you a reward (in this case souls) as well. You still have to react to the enemies and enemy compositions.there's really no difference in terms of "grinding" between doing challenges grinding for souls and beating a level for souls. it looks like they can come from every source (found 1 in a chest, 1 in a spider egg and 1 from another enemy so far and i don't have any item finding bonus). This puts the player out of his/her comfort zone (the loadout they know and use) and makes every challenge different this way.ītw: you don't have to be in the cauldron to get the demon souls as random drop. With the challenges (if you want to complete them) you have to use different weapons and strategies to kill your enemies. When you grind the level you can kill the enemies in any order with any weapon you like so as long as you're good enough you don't have to change anything at all. It's good that they are also a random drop, though I haven't seen any drop thusfar. I didn't say they should remove the demon souls from the challenges, I said you should also get a few from completing the caldron as well in addition.Īnd frankly, I don't see how grinding challenges is any different than grinding the level itself.īasically, for those who do not enjoy the challenges that much it would be nice to also just get a few from beating the caldron itself, which is pretty difficult on it's own. The way it is you have to think about how to complete the challenges and have to change your loadout acording to it. (already got 11 ds total)īut that would really be like the definition of grinding : do the same thing over and over again to get little rewards.Īnd it's not like there's any other area that has a higher droprate for legendaries. Originally posted by xyltier:You can also get them as random drops.
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